Category: Apps

Apps

O.P.N. for APRIL 11th, 2019

Welcome to another edition of Other People’s News. Here are a few of the more interesting info-nuggets I’ve recently spotted around the web-o-sphere: 9to5 Mac covers a few of the biggest announcements from this year’s NAB conference, including FiLMiC Pro’s new companion

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Announcements

Apps & Accessories from my MojoFest Presentation

Thanks to everyone who came out for this year’s MojoFest in Galway, Ireland. It was an incredible event overflowing with talented, creative and friendly people from around the globe. I know I tend to speak quickly while on stage (there’s

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Apps

Apple Highlights Filmmaking Apps

The iOS App Store’s “Today Tab” just got a lot more interesting! Apple has highlighted a small collection of high-quality apps for iPhone and iPad owning filmmakers. The feature called “Pro Tip: From Script to Screen” lists four apps for

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Apps

Filmmaking apps for Androids

SmartFilming.blog has put together a terrific list of apps for Android-owning filmmakers. However, it’s only available in German… for now. Keep your eyes on that site for the soon-to-be-released English version of the list.

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Apps

Gearing up for Live Video Streaming

Guess who’s been moonlighting. Me! Check out my first guest article for the excellent Frame.IO blog! The post describes the coolest new hardware accessories now available for live video streamers. If you’ve been broadcasting on Periscope, Facebook Live, YouTube Live, or any of the other live platforms, you’ll definitely dig this hardware roundup!

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Apps

Video: The HHH Mobile Filmmaking presentation at LACPUG

Just in case you missed my Mobile Filmmaking presentation at the Los Angeles Creative Pro User Group back in July, here’s a (low angle) video of the whole enchilada! It’s PACKED with apps and accessories you need to know! Check it out! And as always, if you dig it, share it!

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Apps

Panoptik’s Timecode Calculator (Giveaway!)

During post production of my new short, 2084, I had to manage a LOT of visual effects.  Every shot in the film consisted of multiple rendered layers.  This often led to some fairly complex timecode calculations. Thankfully, I own a powerful timecode

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